In the centre, I manage to pull a 9’’ charge onto the Vexilla, I just have to get through his 4++. Into the charge phase, and my Deathshroud make it in on the Bike Captain. Unfortunately I fail to really put a dent into the Bike Captain, which should be fine as I have a unit of Deathshroud ready to charge into him and tear him apart. Into the shooting phase and I pour my army into the unit that pushed up and is now out in the open… With some pretty good rolling, all three Custodians are brought down with a mix of massive amounts of bolter fire and entropy cannons. I’m mostly doing this to be S6 for wounding the Bike Captain. My psychic phase is decent, getting both Miasma of Pestilence & Putrsescent Vitality off on my Terminators. If I can make Dan rely on a 9’’ charge with his Terminators? I think I’ll be in a much better position than if they come in 3’’ away from me. Looking at Dan’s list, my big targets straight away are the Vexilla. I can also ignore some of his more egregious tactics such as the Tanglefoot Grenade. As Death Guard I have pretty good odds into them as I can make his infantry toughness 4, then try and force a few models down through the weight of S4 dice. Well, I'm a little rusty with the Emperors Finest (had to blow some dust off),īut I'm going to give it a jolly good go.Ĭustodes can be both a good and a bad matchup… Mostly dependent on how many 3++ saves can be made. Joe is a good player, and he knows his Death Guard so A lot of debate around which ones to take. I really struggled with secondaries, this was an 8th list,Īnd I haven’t redesigned it for 9th.
Weapons can be an advantage in this game as I can get some 3 damages. That said the golden boys have some neat tricks available to them, my d3 They are also fantastic at just ignoring rules (like my Tanglefoot Grenades). They are active in more phases and are great in those phases, In a war of attrition of who is tougher, the Death GuardĪre just better. This is a tough match up, Custodes are still pretty good andĪre sitting ok in 9th.